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	<title>OmegaDelta &#187; app review</title>
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	<description>It&#039;s good</description>
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		<title>Distributing Ad-hoc Apps</title>
		<link>http://omegadelta.net/2009/03/05/distributing-ad-hoc-apps/</link>
		<comments>http://omegadelta.net/2009/03/05/distributing-ad-hoc-apps/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 11:32:51 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[iphone dev]]></category>

		<guid isPermaLink="false">http://omegadelta.net/?p=910</guid>
		<description><![CDATA[This website has a very good summary.  It&#8217;s a little old now though &#8211; so I read it at the same time as the &#8216;Program Portal&#8217; instructions (using the latter, when possible). This is a really useful free app for getting UDID&#8217;s from your users (beta testers, translaters, whatever). To create the distribution ad-hoc build, [...]]]></description>
			<content:encoded><![CDATA[<p>This website has a very good summary.  It&#8217;s a little old now though &#8211; so I read it at the same time as the &#8216;Program Portal&#8217; instructions (using the latter, when possible).</p>
<p>This is a really <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285691333&amp;mt=8">useful free app for getting UDID&#8217;s from your users</a> (beta testers, translaters, whatever).</p>
<p>To create the distribution ad-hoc build, follow the instructions in the Developer Portal.</p>
<p>To make a windows compatiable ad-hoc build version, drag the application bundle into iTunes, then create a zip from the IPA that that action creates.  I use iTunes on a separate user account to avoid polluting my main one and mixing the dev and ad-hoc builds.  Then give your windows users the IPA.  The Windows iTunes is a lot less forgiving and can&#8217;t load the bundles directly.  <a href="http://discussions.apple.com/thread.jspa?messageID=8302429">More tips are here</a>.</p>
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